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    • No matter how hard Manor Lords tried, I did manage to do a small bit of work tonight. Trivially added a new action to the adventure system that lets us reward items to the player. I'm really pleased that it only took a couple of minutes, this suggests to me that I'm on the right path with that design. In the future I think I'll want the actions to be coroutines, just so we can yield on some as needed.   If I've mentioned that before already, welcome, I'll be doing that a lot over the next few years. Lots of things to keep stuck in my brain and some of it loops.
    • I got it! Our action system works great with the adventures and provides us with a ton of flexibility with each new adventure. In this example our kitty goes on the adventure, then after the adventure finishes, they return and their need is satisfied. Tomorrow I'll see about doing an item award to the player. Obviously later these will need updating to include animations, sounds, etc, but the core is there! PARTYCAT_Smol.webm    
    • Today was kind of an awful day physically for me. But regardless, the cats send themselves on adventure, pool themselves, the adventures go through their timer, then complete as expected. So all that remains is to create the adventure reward actions! That's quite exciting, one of those will be unpooling the cat, another to satisfy a need and so on. Looking forward to playing with that tomorrow.
    • Alright! I took a huge detour tonight to work on an EDH deck of mine, but we've got the kitties able to send themselves on adventures based on their needs. In this case I made my kitty tired and there are no available beds in the scene. So they go to the adventure node to leave on an adventure. They find and add themselves to the right kind of adventure and start it. Tomorrow we'll get the hooks tested for them pooling and unpooling themselves and finally handle the adventure actions which (I hope) will be much easier. So that's nice! Also yeah, I need to name my cats so they stop just showing their guids for their name... Huzzah!
    • Dead ass loaded up Kingdom Come: Deliverance and had a WAY BETTER IDEA the moment it loaded up. More details tomorrow, already tested it and it'll work!
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